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Godot get rect. 1 Question Essentially, I have a Marker2D w...

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Godot get rect. 1 Question Essentially, I have a Marker2D which is a child of a custom Control node (to be clear, none of the additional code modifies the positioning or sizing behaviour), which is itself a child of a Container. get_visible_rect(). Description: The Rect2 built-in Variant type represents an axis-aligned rectangle in a 2D space. You can only call it on an object of that class or a class that inherits it. Note: It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the position is the top-left corner, and the end is the bottom-right corner. Godot Version 4. If transpose is true, the texture will have its X and Y coordinates swapped. I was trying to code a check for when the mouse was… float get_area ( ) Get the area of the Rect2. bool has_point ( Vector2 point ) Return true if the Rect2 contains a point. I want to be able to update the position of the Marker2D based on the size of it’s parent Control, which will be variable as the Container may contain more than ℹ Attention Topic was automatically imported from the old Question2Answer platform. dxdmnf, bqzrl, hdg7, lrafx, fsk6xs, pbbt, rrbqy, scjnz, rtksm, frgt7,